showing 39 games
name | publisher(developer) | year arrow_downward | description | |
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Captain Blood | Mindscape | ? | I do not think that an Apple II version exists outside the Apple II GS version. I believe that every other reference in other lists (falsely) refer to the GS version. I know that I researched possible Captain Blood versions in the past and did not stumble upon a Apple II version. If this entry gets no further proof I am tempted to delete it. | labelminimizeminimize |
Klingon Capture | Call-A.P.P.L.E. | ? | labelimageminimize | |
OidZone! | Snacking On Software | ? | labelminimizeminimize | |
Jupiter Express | Programma International;Softape (Programma International) | 1978 | labelminimizeminimize | |
Black Hole | Dynacomp | 1980 | BLACK HOLE is a visual simulation of the problems associated with closely observing a small black hole. The object of the simulation is to enter a defined close orbit about a black hole, maintain it for a given length of time, and then exit. Of course, if you use too much fuel in achieving the orbit, you may not be able to later break free. The black hole acts as a point source of gravity. Your probe is outfitted with a main thruster and may be rotated to direct the force. The path taken by the probe is displayed so that you may better understand the interplay between the thrust and its direction, and the subsequent change in trajectory. BLACK HOLE is not only entertaining and challenging, but is also educational. Notice how the probe speed slows towards the apogee. Is angular momentum conserved under free fall? See Kepler's and Newton's laws in action!***This simulation has the goal of the player piloting a spacecraft into orbit of a black hole and escaping again. As the manual says, "See Kepler's and Newton's laws in action!" Notably, they don't mention Einstein. But it does simulate orbital mechanics and requires the player to manage fuel for the trip into orbit and the trip out. The meat of the game is trying to set the lowest possible orbit that can still be escaped from. The black hole is a very special black hole that does not cause time dilation, has a Michell even horizon, only gravitationally effects matter and does not effect radiation, has no accretion disk, does not emit hawking radiation, does not cause friction in its surroundings, the list goes on, Someone should write a paper... But it does simulate orbital mechanics and requires the player to manage fuel for the trip into orbit and the trip out. That's kinda impressive on an Apple][ in 1980. Of further note, at the time of this game's publishing, Dynacomp was producing over 24 games that were cross platform to all 6 different platforms they supported. Black Hole was an unusual exception. It was Apple][ only. | labelminimizesubject |
Galactic Attack | Siro-tech | 1980 | labelimageminimize | |
Star Avenger | Western MicroData Enterprises | 1980 | labelminimizeminimize | |
Thunderbird GX | Astar International (Urban Soft) | 1980 | labelminimizeminimize | |
G.F.S. Sorceress | Avalon Hill (Microcomputer Games) | 1981 | The protagonist is condemned to being marooned in space on a derelict craft for crime they didn't commit. The information about the true perpetrator is out there on different planets to collect. But getting a derelict craft to move is quite difficult an beyond the skill of the protagonist. If you only had some allies... | labelimagesubject |
Pegasus II | Sierra On-Line | 1981 | labelimageminimize | |
Saturn Navigator | subLOGIC | 1981 | labelminimizeminimize | |
Rendez-Vous | Edu-Ware;Ciel bleu;Peachtree (Ciel Bleu;Interactive Fantasies;Titan Computer Products) | 1982 | labelimageminimize | |
Space Pirates | C&C Software | 1982 | labelminimizeminimize | |
The Cosmic Balance | SSI | 1982 | labelimageminimize | |
Space Float | SoftSide | 1982 | labelimageminimize | |
Arex | Adventure International | 1983 | labelminimizeminimize | |
Cosmic Balance II | SSI | 1983 | labelimageminimize | |
Gruds in Space | Sirius Software | 1983 | labelimageminimize | |
Space Fungus | SoftSide | 1983 | labelminimizeminimize | |
Space Dodge | ALA Software (General Masters) | 1983 | labelimageminimize | |
SunDog: Frozen Legacy | Accolade (FTL) | 1984 | The game had multiple levels of DRM. If one managed to circumvent any one of them, then the game could be copied. However, copies would let the player begin a game but prevent space flight; giving the in-game message, "Clearance to lift denied due to pirate activity". On the day of release, FTL Games uploaded copies of the game to BBS systems dedicated to distributing illegal copies of software. FTL's uploads where only partially cracked of course; "Clearance to lift denied". If customers called to ask for help about pirate activity (a phone number was provided in-game), they would be told something along the lines of, "Sorry about that. Send us your floppy disk and we'll send you back a replacement. Or you can buy a new one at a discount". Of course, they wouldn't send an illegal copy and had no legit copy to send. Those that opted to buy would actually get a legit copy of the game and a second legit copy labeled "backup". Once word got around in piracy circles, many would just call and ask to buy the game without mentioning "pirate activity". Even though the phone sales were reduced cost and many customers probably sold their backup, the company estimated they got an addition 130,000 sales that would not have happened otherwise.*** [48]*** [48] | labelimageminimize |
Keyboard Cadet | Mindscape (Mirror Images Software) | 1985 | labelimageminimize | |
Star Fleet I: The War Begins! | Interstel (Cygnus Studios) | 1985 | Requires 64k | labelimageminimize |
The Death Star | author | 1985 | [The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms] #6 - The Death Star by Donald Brown Reviewed by Tom Zuchowski MAIN PGM Version: 4 Extra Commands: TAKE-OFF, EAT, DESTROY Deleted Commands: BLAST, HEAL, SPEED, POWER Special Features: Ray-gun sound effects Playing Time: 1-2 hr. Reviewer Rating: 6.0 Average Rating: 4.0/8 Description: "As you left the Main Hall, you suddenly felt a queer wrench in your stomach, as if you had been turned inside-out, then right again. When things became clear again, you found yourself at the helm of a spaceship! You realize that you have gone through a reality shift! "You are in a parallel universe. You must stay in this universe until you fulfill some quest. Although you have no access to your old gear, your body is the same. However, none of your old spells will work. "By searching new 'memories', you find out your situation, which isn't good! You are aboard the Millennium Falcon, which has just been dragged into the Empire's evil machine of destruction, the Death Star! To escape, you will have to find and destroy the equipment in either the tractor beam machinery section, or the power machinery room." Comment: Eight people have rated this Eamon, and the ratings are all over the map, ranging from (1) to (7)! It is possible that many of the low ratings came from people who played Brown's original version of the MAIN PGM, which was incredibly slow. The program speed was improved years ago, and it isn't so bad now. There are two other important downsides to the play: the lack of a HEAL command makes survival very difficult, and there are at least four no-warning death traps. Another downside for me personally was that nearly every room contains one to ten "soldiers" who must be killed. The soldiers are cardboard cutouts who are lousy fighters and die with a single blow, and I found it rather tedious to have to clean them out with every move to a new room. So why did I rate it this highly? Except for the endless procession of soldiers, it is a pretty decent simulation of the Death Star portion of Star Wars, and I made vigorous use of the cheating methods described in the December issue! I must state for the record that if I couldn't have cheated, I probably would have given it a rating of about (3). Though the intro mentions a quest, there isn't one other than simple escape. However, you can make your own quest by making it a point to rescue Leia, Chewie, and the 'droids. Han Solo, Luke, and Obie-Wan are missing from the cast, so don't bother looking for them. The difficulty can vary dramatically, but I think that a rating of (8) may be close to what most people will see during play. | labelminimizeminimize |
The Last Warrior | COMPUTE! | 1985 | labelminimizeminimize | |
Deep Space: Operation Copernicus | Sir-Tech (Lerner Research) | 1986 | labelminimizeminimize | |
Life Star | author | 1986 | labelminimizeminimize | |
One World | Shark Byte Engineering;Keypunch | 1986 | labelminimizeminimize | |
Star Wars | Lucasfilm Games | 1986 | labelimageminimize | |
Cosmic Heroes | Scholastic | 1988 | The super-villain known as Sirius Lunatik has created a gem to steal mankind's knowledge of the solar system and only one human, the player, manged to escape the gem's effects. The shards of the gem are scattered throughout the solar system. This ordinary human is offered the chance to work with the Cosmic Heroes team of super-powered beings. The player must use their knowledge of the solar system to help help find the shards and track, outsmart, and defeat Lunatik. Along the way, of course, by defeating his weapons, underlings, and clever interference* with the team's efforts. The menu driven gameplay is interlaced with action sequences. The menu portion of gameplay has interactive fiction elements besides simply choosing a branch of the story or selecting the correct answer to questions to proceed. [spoiler=*show clever tactics spoiler;*hide smart villain]For example, at one point in the story, Lunatik has managed to secretly deliver a few extra mainframe computers to the team. Now, the team doesn't know which computer is the original and thus contains the correct information that has been gathered so far. Lunatik uses such tactics in addition to more visceral means.[/spoiler] | labelminimizesubject |
Echelon | Access Software | 1988 | labelimageminimize | |
Space Rogue | Origin Systems | 1989 | labelimageminimize | |
Centauri Alliance | Brøderbund | 1990 | Characters from the following games can be imported as characters for Centauri Alliance:[list][*][game=#167609]Bard's Tale[/game] [*][game=#167611]Bard's Tale II[/game] [*][game=#167613]Bard's Tale III[/game] [*][game=#38661]Wizardry[/game] [*][game=#153362]Wizardry II[/game] [*][game=#153363]Wizardry III[/game] [*][game=#38012]Ultima[/game] [*][game=#40877]Ultima II[/game] [*][game=#38014]Ultima III[/game] [*][game=#173653]Might and Magic[/game][/list] All stats, abilities, items, spells, etc are translated into scifi equivalents. [Zerothis] | labelimageminimize |
Rocket Factory | MECC | 1992 | labelminimizeminimize | |
Space Probe | author | 2009 | labelminimizeminimize | |
Alien Downpour | Snacking On Software | 2017 | Shoot the various enemies. Rescue spaced hostages that the enemies through at the player's ship. Don't shoot the hostages. Some enemies can hover in the player's way to prevent them from moving too far left or right. When this happens, the player has limited choices to dodge, pickup hostages, and aim at enemies. You can shoot enemy shots to make both disappear (yah, lots of 8-bit games did that). When you die, the debris of your exploding spacecraft can collide with other elements of the game. Including hostages. | labelminimizeminimize |
Darkstar Unhinged! | Snacking On Software | 2019 | labelminimizeminimize | |
The Orion Trail | Crow Cousins | 2021 | You have died of dysentery, [b]in space[/b]. | labelminimizeminimize |
Lunar Rescue | Snacking On Software | 2022 | labelminimizeminimize |